Monday 17 December 2012

John Harper nails risk-taking in RPGs

Over on John Harper's grounded and yet pulse-pounding blog, The Mighty Atom, he posted a great reply to one of his commenters.  It captures really eloquently an aspect of RPG design that is dear to my heart: providing incentive for players to attempt dangerous things that really feel risky, without killing those characters left, right and center.


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